![]() The problems flow from the main goal and there's a few similar looking goals, so it's important to be clear on what we're really doing. But a few thoughts did come to mind when I was considering small-screen support. Really though, absent trying that out, any of my thoughts are probably worth less than 2 cents. Any experience with it could easily invalidate any or all of my following thoughts. ![]() If I were going to do a small-screen solution I'd start by trying that out for sure. * If people have interest in these kinds of thing I can talk about them at length.įirst, at least one phone-based solution exists ( ), though I haven't spent time with it. I'm not familiar with Hero Lab so I'll have to give it a look! disengaging PPC field inhibitors) that may never find their way into the software.) (As a bonus, this approach also creates some allowances for players to include optional rules in their gameplay (e.g. Happily, part of this problem space means making sure that one person with a tablet can play with people using paper while still enjoy things like automatic shot resolution, heat tracking, ammo use, PSR calculation etc., even if attack damage application between sheets can't be automated. Because these problems exist no matter the screen-size, I'm copping-out on small-screen challenges in order to tackle this other set of complications (first). Mainly because my personal/primary interests in this project are the problems entailed by incorporating a digital component (with imperfect game-state information) into 'analog' game-play*. The short is that the smaller interface introduces non-trivial design problems that I am just not up for tackling at this time*. Unfortunately, that is not likely to happen anytime soon. I also think it would be super rad to just pull at a phone and start tossing missiles back and forth! ![]() I agree 110% that accommodating phone-sized screens would lead to many more people using the system (and I can speak from experience on how that accommodation has significant impact on usage). ![]()
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