![]() ![]() The alterations that take place outside of the actual levels in Iron Marines and Iron Marines Invasion are perhaps the ones that stand out the most (and are the most unwanted). Additionally, since you are able to equip different sets of units to play with depending on the objective, there is some overlap in the roles that each unit plays. ![]() You are playing with all of the same unit archetypes, despite the fact that you are able to combine and match a greater variety of units that have unique appearances. This game seems a lot like the first one in many ways, and one of the main reasons for that is because the unit design hasn’t changed all that much from the first Iron Marines game. Large portions of the game, however, just feel like a rehash of the original Iron Marines, even while some of these levels, notably a few setpieces toward the end, feel like the apex of Ironhide’s RTS design powers to date. The campaign in Iron Marines Invasion is far larger than the one in the first game it has around twice as many levels and requires you to go to a greater variety of planets and environments in order to complete the missions. Because of this, a significant portion of the gameplay consists of combining units or building base defenses that function well in conjunction with your spacing in order to be successful in vanquishing your opponents while preserving your own forces. ![]() Your units will engage in combat on their own and even make up for lost health over the course of the game by regenerating it over time. Your objectives change from level to level, but they always center around a cosmic conflict that poses an existential risk to the majority of life in space. As was the case with its forerunner, Iron Marines Invasion is a real-time strategy game in which the player taps and drags hero units, space marines, aliens, and mechs across a landscape that they see from above. ![]()
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